This reference explains what Dread is and how to use Nondum as a card-based tension mechanic.
Use this reference at a physical table or in the Inflict.io Live Room.
The official rulebook contains the complete game, more examples, and detailed Host guidance.
Watch Dread in play
See how the tower changes the table.
Wil Wheaton runs Dread for Laura Bailey, Molly Lewis, and Ivan Van Norman in this 2015 TableTop episode. Watch character questions and tower pulls build pressure at the table.
Dread is a role-playing game of horror and suspense. One participant is the Host. Each other participant controls one main character.
Nondum is the tension mechanic for this form of play. Its shared deck makes danger increase across the whole group.
Core vocabulary
A pull is Dread's unit of risk. A player resolves one pull by drawing one card from the Nondum deck.
Before the session
Choose one participant to be the Host.
Select a scenario and prepare one questionnaire for each character.
Prepare the complete 60-card Nondum base deck.
Agree on content limits and a clear way to pause the game.
Make sure that any participant can leave the session without pressure.
Review all questionnaire answers before play.
02
Host and players
The Host
Present the world
The Host prepares the scenario and describes the world around the main characters.
The Host controls supporting characters, reveals consequences, and decides when a pull is necessary.
The players
Control the characters
Each player decides what their character says, attempts, and believes.
A player uses questionnaire answers to explain capabilities, knowledge, fears, and relationships.
The shared result
Follow the fiction
Nondum determines whether a pull is safe or lethal. The Host describes what that result means in the story.
03
Create characters with questionnaires
Dread characters do not need numerical attributes. Their answers tell the group what they can do and why they face the danger.
The Scenario Manager supports up to thirteen questions for each character. Each player answers one private questionnaire before the session.
For the Host
Connect each character to the scenario and to at least one other character.
Ask about useful abilities, limits, fears, habits, and important possessions.
Use leading details only when the scenario requires them.
Leave important personal choices for the player.
Ask for revisions when an answer conflicts with the scenario or another approved answer.
For the player
Create an interesting person instead of a perfect survivor.
Give each answer a reason, even when the form does not ask for one.
Ask the Host for more information when a question is unclear.
Keep private facts secret until the story reveals them.
Introduce only the details that the other characters can know.
An Example Questionnaire
The Responsible One
Everyone expects you to keep the group together when plans fall apart. You are dependable, observant, and carrying one mistake you cannot let them discover.